Your fans already create.Make it official revenue.
A community of 100K fans making fan art and fan games every day beats 2M followers who only watch. What matters is not the fan count but the urge to create and how often they come back.
Which IP, and what to start with
| Segment | Usual owner | First campaign item | Expected effect |
|---|---|---|---|
| Virtual creator agencies | CEO · Business dev · MD | Raise-your-bias, fan birthday apps | Recurring revenue for roster creators |
| Character design studios | CEO · Licensing lead | Character maker, mini-games | New revenue from idle IP |
| Webtoon / web novel studios | IP business · Marketing | World-building stories · personality quizzes | Traffic to new titles · fan dwell time |
| Indie game studios | CEO · Publishing lead | Character quizzes · launch challenges | Wishlist and pre-order traffic |
| Mid-tier YouTubers / streamers | Creator · Manager · MCN | Fan quizzes · stream missions | Digital product revenue beyond ads |
| Indie labels / concert promoters | CEO · Marketing | New-single games · concert memory books | Comeback and ticket promotion |
Virtual characters, game characters and webtoon worlds branch endlessly into raising, games, scenarios and dress-up. Personality-based IP is best started with light formats such as quizzes and missions.
These five make a first campaign
A marketing trigger (new title, single, event) within the next 90 days
Fans already make fan art, edits or fan sites on their own
A clear IP rights holder and a short license-approval process
Official social accounts can feature the best entries
Other fans have a reason to come back, share and buy
Free tribute campaign → paid items
Open a free fan-made app event for a debut anniversary, birthday or subscriber milestone. Once the best entries and usage results are in, negotiate the official license and paid items.
1. Tribute campaign (free)
Announce 2–3 weeks before the date. Distribute the official asset pack plus the allowed/prohibited guide. Fans build personality quizzes and mini-apps.
2. Showcase and official feature
Submit → review → showcase. The official account features the best entries. Measure participation, shares and return visits.
3. Negotiate paid items
Supporter packs, skins, digital goods. Paid via Docenty Pay with creator and IP shares settled. Non-exclusive license limited by term and format.
Start IP deals non-exclusive rather than exclusive, and with rights limited to specific content types, terms and regions rather than full rights. First approval comes faster.
What one tribute campaign gives you
- Non-exclusive, time-limited fan Pack (expressions, lore, prohibited list)
- Tribute campaign page + showcase gallery
- Paid items such as support packs and skins (after approval)
- Creator and IP payouts (accrued after payment verification)
- One fan announcement 2–3 weeks before the anniversary
- Select approved entries (twice a week)
- Feature the best entries on stream and social
- Fan creations become official, with rights and derivative-use consent secured
- First digital revenue with no merch inventory (support pack target: 300)
- Best entries are updated and reused for the next anniversary
Production flow — you do only four things
Example schedule (concept)- W0Kickoff (90 min)
- You provide
- Launch / event dates, brand assets, allowed and banned scope
- Docenty + fans
- Build the IP Pack, write License-as-Code, draft the campaign page
- You get
- An IP Pack with an agreed scope + campaign page
- W1Recruit · distribute
- You provide
- One official announcement (copy provided)
- Docenty + fans
- Recruit creators, ship the Pack and AI Skill, swap the demo skin
- You get
- Creator roster, build guide
- W2–3Build · review
- You provide
- Check the approval queue (twice a week, 10 min)
- Docenty + fans
- Fans and vibe coders (creators who code with AI) build; AI rule checks, change requests, gallery
- You get
- N approved fan pieces (rights consent included)
- W4Spread · settle
- You provide
- Feature the winners on official channels
- Docenty + fans
- Result-card spread, payments and creator payouts (Docenty Pay), measurement
- You get
- Participation · share · traffic · payment dashboard, reusable content library
Your total effort: a 90-minute kickoff, one announcement, approval checks twice a week (10 min each), one shout-out of the winners. Docenty runs the rest.
What this customer's fans will build
Fictional brand · Concept example · Figures are targets
- Trigger
- New product · comeback teaser
- Target
- Share rate 10%
- Revenue
- Supporter pack ₩1,000
- Trigger
- Always on · event items
- Target
- Daily return 25%
- Revenue
- Monthly sub ₩3,900
- Trigger
- Right after the event
- Target
- 2,000 messages
- Revenue
- Digital album ₩5,000
Three weeks: start with a free tribute campaign, open paid items on anniversary day
Virtual creator 'Lumi' — 1st debut anniversary (Fictional virtual creator (agency-owned IP))
- ✕Every anniversary: fan art event → retweet → done. Fan games float around unofficially and the agency doesn't know
- ✕Zero digital revenue beyond merch. License requests handled manually by email
- ✕No rights or derivative-use consent for fan creations
- Week 1Announce tribute campaignDistribute a non-exclusive, time-limited (3-month) fan Pack: 6 character expressions, lore, prohibited list. Start in non-commercial mode.
- Week 2Create & showcaseFans build a 'Lumi personality quiz', 'stream mission tracker', and '1st anniversary memory book'. Agency approval → showcase.
- Week 3Paid items on anniversary dayOpen a '₩1,000 support pack' on 3 approved entries. Payments on Docenty Pay; creator and IP shares accrue after payment verification. Best entries featured on stream.
- AfterReuse for the next anniversaryBest entries stay in the library and get updated for birthdays and subscriber milestones. Creators get priority for the next campaign.
“The agency only handles the IP Pack and approvals; Docenty runs operations, payments, and payouts. First paid revenue lands on anniversary day.”
A concept scenario built from a fictional brand, buyer and schedule. Numbers are campaign targets, not achieved results or customer cases. Prices are a sales hypothesis (VAT excluded).
One agency managing 20 creators, instead of 100 individual creators
We verify contract rights per roster creator and provide an agency-level campaign dashboard. Recruit fan apps for each anniversary; the best ones outlive the event, with the goal of continued fan traffic and payment revenue.
Tell us your upcoming anniversary or release dates
Fan Creation Challenge proposal structure
Packages · submit → review → vote → announce · approval gates · KPIs.