Fan Vibes
Marketing · Advertising · Content agenciesWhite label

Instead of 20 ad assets,pitch 100 apps fans spread.

Include Fan Creation Challenge white-label in your clients' launch, new-product and comeback campaign proposals under your agency brand. Docenty runs the creation tools, approval, payments, payouts and dashboards. You own the client relationship and the planning.

Roles

What the agency keeps, what Docenty handles

Agency
  • Client relationship · campaign planning · creative direction
  • Proposals and operations reports under the agency brand
  • Placing the fan-creation campaign within the media mix
  • Margin structure negotiated (no ratios promised on a public page)
Docenty
  • IP Pack · allowed/prohibited guide · AI prompts and Skills
  • Submission · AI rule check · approval workflow
  • Payments · creator payouts (Docenty Pay)
  • Participation · share · traffic · payment dashboards, report templates
Sales flow

From pitch to report

  1. 01
    Spot the trigger
    4–8 weeks before the client's launch, comeback or event
  2. 02
    Custom demo
    Show the demo re-skinned with the client's IP (or a fictional IP)
  3. 03
    Operate
    Recruit → build → review → showcase → pay and settle
  4. 04
    Report
    Results report under the agency logo
What you get · What you do · What it does

What the agency brings to the advertiser

📦
What you receive
Prepared by Docenty
  • Agency-branded proposal and demo skin (swapped per client)
  • Operations dashboard + report template
  • IP approval, payment, payout, and ad-disclosure compliance rail
  • Partner rate card
✅
What you do
Minimal effort
  • Spot client triggers (launch, comeback, event) and pitch
  • Campaign planning and creative direction
  • Performance reporting under the agency's name
📈
Expected effect
Targets · measurable
  • Stand out in competitive pitches with content fans join and spread
  • Deliver repeatedly to multiple clients on the same engine
  • The platform handles rights approval and payouts (rule check, approval and payout rail)

Production flow — you do only four things

Example schedule (concept)
  1. W0Kickoff (90 min)
    You provide
    Launch / event dates, brand assets, allowed and banned scope
    Docenty + fans
    Build the IP Pack, write License-as-Code, draft the campaign page
    You get
    An IP Pack with an agreed scope + campaign page
  2. W1Recruit · distribute
    You provide
    One official announcement (copy provided)
    Docenty + fans
    Recruit creators, ship the Pack and AI Skill, swap the demo skin
    You get
    Creator roster, build guide
  3. W2–3Build · review
    You provide
    Check the approval queue (twice a week, 10 min)
    Docenty + fans
    Fans and vibe coders (creators who code with AI) build; AI rule checks, change requests, gallery
    You get
    N approved fan pieces (rights consent included)
  4. W4Spread · settle
    You provide
    Feature the winners on official channels
    Docenty + fans
    Result-card spread, payments and creator payouts (Docenty Pay), measurement
    You get
    Participation · share · traffic · payment dashboard, reusable content library

Your total effort: a 90-minute kickoff, one announcement, approval checks twice a week (10 min each), one shout-out of the winners. Docenty runs the rest.

Output concept

What this customer's fans will build

Fictional brand · Concept example · Figures are targets

Crunch Lab Member Match
You are “Night Shift Researcher”
The most creative combos happen after midnight
Pal · Crunch
Pal · Cheese
Pal · Spice
Share result
₩1,000 supporter pack · back the creator
Personality quiz@vibecoder_minji
Member Match
Trigger
New product · comeback teaser
Target
Share rate 10%
Revenue
Supporter pack ₩1,000
Concept mockup · not a deliverable
‘Moonlight’ Rhythm Gamex12 COMBO
PERFECT
SCORE 48,200Listen →
Mini game@beatmaker_j
New Single Rhythm Game
Trigger
Release day
Target
Finish → 4,000 track clicks
Revenue
Skin ₩2,000
Concept mockup · not a deliverable
Official Fan Missions · Season 2Ambassador Lv.3
  • Today's patch quizDone
  • Share result card with friends2/3
  • Play 3 fan-made apps1/3
  • Watch the broadcast20:00
🥇
🎯
💬
🧩
🔒
To next mission priority320 / 500
Mission boardDocenty + IP holder
Official Fan Missions
Trigger
Season patch · anniversary
Target
Mission completion 45%
Revenue
Sponsored campaign
Concept mockup · not a deliverable
Concept scenario · Marketing agencies

Six weeks to walk into the pitch with 30 fan-made apps instead of 20 ad creatives

Indie game 'Aether Realm' Season 2 patch — agency-run (Fictional indie game · agency white-label)

Season 2 patch D-42Buyer's view
Who
AE, production division, digital agency
This quarter's goal
Stand out in competitive pitches with 'participatory' work + repeat deliveries to other clients on the same engine
What keeps them up at night
Every client's UGC event is planned and built from scratch. Costs go up and the only result is view counts
How it's done today
  • ✕Patch promotion = key visual + video creative + media spend. Creative lifespan ends on patch day
  • ✕UGC events are built new every time; rights and payouts sorted manually with the client
  • ✕Performance report = views and comment counts
Operating timeline
  1. Weeks 1–2
    Pitch + reskin
    Agency-branded proposal. Reskin the public demo with the client's universe (or a fictional one) for the pitch.
  2. Weeks 3–4
    Recruit & build
    Announce in the game community. Fans build a patch quiz, build calculator, and cheer challenge. Features that hurt game fairness are excluded automatically.
  3. Week 5
    Review & showcase
    AI rule check → client approval. Live view in the agency dashboard.
  4. Week 6
    Patch day + report
    Official channels feature the best entries. Measure pre-registration and wishlist traffic. Agency-branded performance report generated automatically.
What this campaign produces (example)
Mini-game@vibecoder_hyun
Season 2 Job Aptitude Quiz
6 jobs including 2 new ones. Result card → pre-registration link.
Pre-registration traffic target 5,000
Tool@theorycrafter_j
Build Calculator
Compare builds using patch-note numbers. Shared in the community.
Return visit target 30%
Card@guild_master_s
Guild Cheer Challenge
Per-guild score accumulation and leaderboard. Announced on patch day.
Guild participation target 120
Results dashboard (target mockup)
As of week 4
Participating creators30
Submitted / approved40 / 30
Plays / shares60,000 / 6,000
Pre-registration traffic5,000
Agency repeat deliveries2 clients
Same engine, only the skin changes
What we say in the meeting

“The agency owns the client relationship and planning; Docenty provides the creation tools, approvals, payouts, and dashboard. The report carries the agency's logo.”

Proposed package
Creator Jam ₩10M (hypothesis) · agency margin negotiable

A concept scenario built from a fictional brand, buyer and schedule. Numbers are campaign targets, not achieved results or customer cases. Prices are a sales hypothesis (VAT excluded).

Why agencies

One agency with many IP clients beats one IP company

Repeat delivery

Deliver the same engine to multiple advertisers again and again. Only the skin changes.

Pitch differentiation

In a competitive pitch, propose content people join and spread instead of ads they watch.

Risk separation

IP approval, payments, payouts and ad disclosures are handled by the Docenty platform (rule check, approval and payout rail).

Partner benefits are proposed as verifiable things: projects you can take on now, hours saved through automation, and new-client referrals.

Partner inquiry

Start with one client campaign you're already running

▶ DemoProposalRequest a demo