Fan Vibes
B2B campaignFan Creation Challenge

Fan-vibe content and apps:a 100-piece viral challenge

Fans build it, other fans play and share it, and the official IP's fandom grows. Approval, payments and creator payouts run on Docenty Pay.

Creator and content figures are campaign targets (concept example), not achieved results.

Play demo · Result cardSharing

You are “Night Shift Researcher” 🧪

Crunch Lab member match result. See friends' results · Make a remix

Made by @vibecoder_minji₩1,000 supporter pack → creator share pending (accrued after payment verification)
Game launchNew single / comebackConcert / fan meetingNew product / rebrandSeason patchNew webtoonNew character merchAnniversary / birthday
Game launchNew single / comebackConcert / fan meetingNew product / rebrandSeason patchNew webtoonNew character merchAnniversary / birthday
Output concept

This is what fan-made content looks like

All six formats run on the same payment and payout rail. Characters and brands are fictional; figures are targets.

Crunch Lab Member Match
You are “Night Shift Researcher”
The most creative combos happen after midnight
Pal · Crunch
Pal · Cheese
Pal · Spice
Share result
₩1,000 supporter pack · back the creator
Personality quiz@vibecoder_minji
Member Match
Trigger
New product · comeback teaser
Target
Share rate 10%
Revenue
Supporter pack ₩1,000
Concept mockup · not a deliverable
‘Moonlight’ Rhythm Gamex12 COMBO
PERFECT
SCORE 48,200Listen →
Mini game@beatmaker_j
New Single Rhythm Game
Trigger
Release day
Target
Finish → 4,000 track clicks
Revenue
Skin ₩2,000
Concept mockup · not a deliverable
Raise Your Bias · Day 12🔥 12-day streak
Lv.7 → Lv.8780 / 1,000
🎧 New single item
🎂 Birthday hat
🎤 Concert light
🔒 ???
Check in · feed
Virtual pet@fan_yj
Raise Your Bias
Trigger
Always on · event items
Target
Daily return 25%
Revenue
Monthly sub ₩3,900
Concept mockup · not a deliverable
Photocard Studio
2026 WORLD TOUR · SEOUL
★ LimitedSeat #1
🌟
💖
🎀
✨
🔥
Change frame
Save ₩500
Studio@studio_pixel
Photocard Studio
Trigger
Concert · fan meeting
Target
2,000 cards made
Revenue
₩500 per card
Concept mockup · not a deliverable
Concert Memory Book · Seoul DAY 2
Cried at the encore
Saw it from row 3!
Leader's solo!!
2h merch line
Messages 1,842 · Photos 612
Leave a message
Memory book@archive_hana
Concert Memory Book
Trigger
Right after the event
Target
2,000 messages
Revenue
Digital album ₩5,000
Concept mockup · not a deliverable
Official Fan Missions · Season 2Ambassador Lv.3
  • Today's patch quizDone
  • Share result card with friends2/3
  • Play 3 fan-made apps1/3
  • Watch the broadcast20:00
🥇
🎯
💬
🧩
🔒
To next mission priority320 / 500
Mission boardDocenty + IP holder
Official Fan Missions
Trigger
Season patch · anniversary
Target
Mission completion 45%
Revenue
Sponsored campaign
Concept mockup · not a deliverable
How a fan builds one

One line in, a submittable app 90 seconds later

Same in the web builder or in the Claude Code / Codex you already use. The agent fetches the IP Pack and rules; the fan writes one line of idea.

  1. ① Write one line
    "Make a Crunch Lab member match test"
  2. ② The agent pulls the Pack and rules
    Allowed assets · banned phrases · credits applied automatically
  3. ③ Preview → submit
    Rule check shown as passed · one button into the approval queue
⏱ 90 s
fan-vibes.docenty.ai/build
IP PackCrunch Lab v2.1 · fan creation allowed
6 allowed · 4 banned · commerce: supporter pack only
Preview
Night Shift Researcher
Share
✓ Rules passed · credits added · ready to submit
✕ No account to create
Submit via link. Connect Docenty Pay only when payouts matter
✕ No design assets
The official Pack supplies characters, palette and prompts
✕ Less rule-checking
Allowed and banned come as code; the agent filters first (not a substitute for legal review)
Prompt → app → submit. Numbers are demo targets.
What Docenty operates

Approval to payout, one flow

  1. 01
    IP approval
    You set the scope of use and review criteria.
  2. 02
    Fan creation
    Vibe coders (creators who code with AI) and fans build apps, games, and quizzes.
  3. 03
    Play & share
    Result cards go to social; official channels feature the best entries.
  4. 04
    Pay & settle
    Payments run on Docenty Pay; creator shares accrue after payment verification and are then settled.
What you get · What you do · What it does

What changes hands when you sign, on one page

📦
What you receive
Prepared by Docenty
  • Official IP Pack (assets, allowed/prohibited guide, AI prompts, Skills)
  • Campaign landing page + entry and submission page
  • Approval queue (AI rule check → staff approval)
  • Payment and creator payout rail (Docenty Pay)
✅
What you do
Minimal effort
  • One official-channel announcement timed to the launch or event
  • Check the approval queue twice a week (10 min)
  • Feature the best entries on official channels once
📈
Expected effect
Targets · measurable
  • N fan-built apps, games, and quizzes stay live and reusable after the campaign
  • Result-card shares drive traffic to official pages (measured as targets)
  • Participating creators get priority for the next campaign → lower recruiting cost

Production flow — you do only four things

Example schedule (concept)
  1. W0Kickoff (90 min)
    You provide
    Launch / event dates, brand assets, allowed and banned scope
    Docenty + fans
    Build the IP Pack, write License-as-Code, draft the campaign page
    You get
    An IP Pack with an agreed scope + campaign page
  2. W1Recruit · distribute
    You provide
    One official announcement (copy provided)
    Docenty + fans
    Recruit creators, ship the Pack and AI Skill, swap the demo skin
    You get
    Creator roster, build guide
  3. W2–3Build · review
    You provide
    Check the approval queue (twice a week, 10 min)
    Docenty + fans
    Fans and vibe coders (creators who code with AI) build; AI rule checks, change requests, gallery
    You get
    N approved fan pieces (rights consent included)
  4. W4Spread · settle
    You provide
    Feature the winners on official channels
    Docenty + fans
    Result-card spread, payments and creator payouts (Docenty Pay), measurement
    You get
    Participation · share · traffic · payment dashboard, reusable content library

Your total effort: a 90-minute kickoff, one announcement, approval checks twice a week (10 min each), one shout-out of the winners. Docenty runs the rest.

Today

Ads people watch

Produce 20 assets → spend media budget → impressions → done. Content stops when the campaign ends.

Fan Vibes

Content people join and spread

N fans build N apps → other fans play, share and remix → the best ones are reused at the next comeback or update. Your content library grows.

When to use it

Timed to launches, relaunches and events

It works best not after you have announced, but while you have an upcoming launch and are still planning the campaign.

TriggerWhen to pitchWhat fans build (concept example)KPIs measured
Game launch / season update4–8 weeks outCharacter personality quiz, patch quiz, cheer challengeWishlists, pre-registrations, return visits
New single / comeback3–6 weeks outLyric puzzle, rhythm mini-game, comeback countdownContent engagement, streaming traffic
Concert / fan meeting / event3–5 weeks outMemory book, seat cheer mission, photocard studioEvent page visits, ticket conversion
Existing IP push / new character merchAlways on / 2–4 weeks outLore quiz, character maker, merch studioProduct page visits, purchase conversion
New product / rebrand (FMCG)2–4 weeks outMascot matching, recipe app, sampling-program remixProduct page visits, purchase conversion, re-participation rate
Content formats fans build

One you can play now, two coming in the next challenge

▶ Play now

Bias personality quiz

Early virality. Share the result card → remix. Free to play + a small supporter-pack purchase.

Try the Crunch Lab member match →
Concept

Raise your bias

Ongoing engagement. Daily check-ins grow the character; new items on singles, broadcasts and events. Skins, decor, monthly subscription.

Concept

Launch / single mini-game

Timing play. A fan-made rhythm game or lyric puzzle ships with the release. Funded by the campaign budget.

Approval · Safety · Numbers

Only the IP you allow, only the way you approve

Approval screen (concept mockup)
  • Scope6 characters · logo · colors / music and voice-actor audio excluded
  • ChannelsWeb apps · social cards / app-store distribution excluded
  • Commercial useSupporter packs ₩500–3,000 / anything else needs approval
  • Review queue31 submitted · 22 approved · 6 revision requests · 3 rejected
  • Non-commercial modeON — payment and payout UI disabled (for large-IP pilots)

Automated review does not replace a legal rights check.

Fan Campaign Simulator

Assumption-based
Est. content uses
15,000
Est. social shares
1,500
Est. paid transactions
300
Est. GMV
₩600,000
Creator share (example 70% · sponsor CPA basis)
₩420,000
Platform fee (example)
₩180,000

Assumes each creator makes one piece of content. Share and conversion rates are per use, not unique visitors. Not a forecast or guarantee; amounts are before payment fees, royalties and campaign costs. The creator share is set by the Docenty Pay fee policy.

Where to start

A different story for each audience

IP Creator Program

Same engine, packaged for each buying department

Sister products that run on the same IP Pack, approval and payment rail as Fan Creation Challenge.

Get started

Request a custom demo for your schedule

Tell us your upcoming launch or event dates and how you run fan marketing today. We'll send a demo timed to that schedule and a 4-week pilot proposal. The custom demo is free (a skin swap on a fictional universe).

See the Fan Creation Challenge proposal structure

Three package tiers · submit → review → vote → announce flow · approval gates · KPI definitions.

▶ DemoProposalRequest a demo